Instructional system design for gamification: (Record no. 14934)
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| fixed length control field | 02415nam a22002297a 4500 |
| 001 - CONTROL NUMBER | |
| control field | 14934 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | OCLRC |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20260730115619.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 240513t xxu||||| |||| 00| 0 eng d |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | OCLRC |
| 082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number (Call Number) | T 370 2023 457 |
| 100 ## - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Salas, Angelo Joseph M. |
| 245 ## - TITLE STATEMENT | |
| Title | Instructional system design for gamification: |
| Sub Title | basis for developing science instructional materials in grade six for hybrid flexible learning/ |
| Statement of responsibility, etc. | Angelo Joseph M. Salas. |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
| Place of publication, distribution, etc. | ParanÌaque City: |
| Name of publisher, distributor, etc. | Olivarez College, |
| Date of publication, distribution, etc. | 2023. |
| 502 ## - DISSERTATION NOTE | |
| Dissertation note | Master Thesis |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | One of the difficult subjects at the elementary level is Science, especially in Grade 6, they are demotivated and there is no interest in learning this subject caused by poor performance in their academics even on national and international assessments. Gamification is one strategy in presenting the lessons and during discussions in Science class. The researcher conducted this study to design a new instructional system to develop learners' critical thinking, engagement, and analytical skills. The researcher found that most learners have difficulties coping with and understanding science subjects' concepts, theories, and lessons. It affects their short span in listening and doing activities in science. It is also because of these negative perspective toward science subjects, old beliefs, and no enjoyment of learning that students do not fair positively in national assessments. Thus, learning is not maximized. The study utilized the quasi-experiment design, specifically the pretest and posttest design, to juxtapose the participants performance in teaching science using the new instructional materials created by the researcher. Based on the significance of the performance level of the pupils in Science, was seen in the posttest and pretest results of the experimental and controlled group, that students had a better understanding of the lessons. Also, the results revealed that the controlled group has a mean of 17.35 and a standard deviation of 3.38 and the experimental has a mean of 20.74 and a standard derivation of 2.73. It is obvious that using a gaming strategy can cause fun, enjoyment, motivation, and social engagement while mastering the needed competencies. |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Subject Entry | Interactive gaming strategy. |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Subject Entry | Science. |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Subject Entry | Grade 6. |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Subject Entry | Performance level. |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Koha item type | Theses/Dissertation |
| Location (call number prefix code) | T 370 2023 457 |
| Withdrawn status | Lost status | Piece physical condition (Damaged Status) | Not for loan | Home library | Current library (holdingbranch) | Date acquired | Total checkouts | Full call number | Date last seen | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Olivarez College Learning Resource Center | Graduate School Library | 07/30/2026 | T 370 2023 457 | 07/30/2026 | 07/30/2026 | Theses/Dissertation |