Gamifying grade five mathematics towards improved academic performance/ (Record no. 16952)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 02289nam a22002657a 4500 |
| 001 - CONTROL NUMBER | |
| control field | 16952 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | OCLRC |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20260731013049.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 260623t xxu||||| |||| 00| 0 eng d |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | OCLRC |
| 082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
| Classification number (Call Number) | T 370 2025 0103 |
| 100 ## - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Penaflor, Ezekiel G. |
| 700 ## - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Pamplona, Rona L. |
| 700 ## - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Cortum, Ericka Ann N. |
| 700 ## - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Balon, Jessica N. |
| 245 ## - TITLE STATEMENT | |
| Title | Gamifying grade five mathematics towards improved academic performance/ |
| Statement of responsibility, etc. | Ezekiel G. Penaflor, Ericka Ann N. Cortum, Jessica N. Balon, & Rona L. Pamplona. |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
| Place of publication, distribution, etc. | ParanÌaque City: |
| Name of publisher, distributor, etc. | Olivarez College, |
| Date of publication, distribution, etc. | 2025. |
| 502 ## - DISSERTATION NOTE | |
| Dissertation note | Undergraduate thesis. |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | This research explored how gamifying mathematics instruction can improve academic achievement and engagement for Grade 5 students. Recognizing the prevalent issue of disinterest and anxiety associated with traditional math teaching, the study, conducted at Kabihasnan Paranaque Central School with 77 students, adopted gamification as an innovative educational approach. It was grounded in Experiential Learning Theory and Piaget' s motivation theory, both of which underscore the importance of active participation, real world experiences, and intrinsic motivation. The primary goal was to demonstrate how integrating game elements could create a more engaging and enjoyable learning environment. Utilizing a quasi-experimental methodology and the ADDIE framework, researchers developed and implemented a gamified instructional model for Grade 5 math, specifically designed to enhance motivation and academic results. Initial observation revealed a significant lack of engagement in traditional math settings. The implementation of gamified lessons yielded promising outcomes, consistent with existing research. The findings suggest that gamification effectively combats student indifference towards mathematics, leading to improved academic performance by transforming conventional learning into interactive and rewarding experiences. The study emphasizes the crucial role of innovative teaching methods and educators in fostering a positive and engaging math learning environment. |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Subject Entry | gamifying |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Subject Entry | academic performance |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Subject Entry | kahoot |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Subject Entry | quizzes |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Koha item type | Theses/Dissertation |
| Location (call number prefix code) | T 370 2025 0103 |
| Withdrawn status | Lost status | Piece physical condition (Damaged Status) | Not for loan | Home library | Current library (holdingbranch) | Date acquired | Total checkouts | Full call number | Date last seen | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Olivarez College Learning Resource Center | General Reference And Serial Section | 07/31/2026 | T 370 2025 0103 | 07/31/2026 | 07/31/2026 | Theses/Dissertation |