Virtual crossover: (Record no. 9832)

MARC details
000 -LEADER
fixed length control field 02377nam a22003257a 4500
001 - CONTROL NUMBER
control field 9832
003 - CONTROL NUMBER IDENTIFIER
control field OCLRC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20260730103754.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 230131t xxu||||| |||| 00| 0 eng d
040 ## - CATALOGING SOURCE
Original cataloging agency OCLRC
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number (Call Number) T 150 2020 0102
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Cabatuando, Ma. Shelyn P.
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Dimaandal, Alvin C.
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Baisa, Marinelle V.
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Espina, John Solomon B.
245 ## - TITLE STATEMENT
Title Virtual crossover:
Sub Title progressive threat of mobile gaming addiction amongst mobile legends players and its effect on individual's behavior/
Statement of responsibility, etc. Ma. Shelyn P. Cabatuando, Alvin C. Dimaandal, Marinelle V. Baisa, and John Solomon B. Espina.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. Parañaque City:
Name of publisher, distributor, etc. Olivarez College,
Date of publication, distribution, etc. 2020
502 ## - DISSERTATION NOTE
Dissertation note Undergraduate Thesis
520 ## - SUMMARY, ETC.
Summary, etc. While there can be positive outcomes in playing virtual games, this study is solely focused on understanding the upside of mobile gaming and identifying behaviors displayed by players inside the game and how it affects a player's well-being be it physical, mental, emotional, or social. The number of hours gamers spend playing daily basis can be the gauge for identifying signs of gaming addiction. The World Health Organization (WHO, 2018) included gaming disorder in the 11th draft of the International Code of Diseases (ICD-11). It is defined as a pattern of gaming behavior characterized by impaired control over gaming and giving priority to gaming other than other activities, and disregarding the negative consequences it may bring. Respondents were gathered to gain insight on what drives players' towards the game, and how it affected their lives. Conflicts in their personal life rise due to excessive hours they spent playing. Physically, sleep deprivation is common. Socially, their relationship/s have been compromised. Performance within the workplace or at school began to fluctuate due to their inability to focus. Irritability, anger, and resentment are presented whenever they are distracted from the game especially when their loss is inevitable. Trash talking, blaming, and profanity are deemed normal among these players.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Subject Entry Mobile gaming.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Subject Entry Bang bang.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Subject Entry MLBB.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Subject Entry Cancer-gaming.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Subject Entry Trashtalk.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Subject Entry Accessible.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Subject Entry Toxic behavior.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Subject Entry Gaming addiction.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Subject Entry Rank.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Theses/Dissertation
Location (call number prefix code) T 150 2020 0102
Holdings
Withdrawn status Lost status Piece physical condition (Damaged Status) Not for loan Home library Current library (holdingbranch) Date acquired Total checkouts Full call number Date last seen Price effective from Koha item type
        Olivarez College Learning Resource Center General Reference And Serial Section 07/30/2026   T 150 2020 0102 07/30/2026 07/30/2026 Theses/Dissertation